draw every frame by hand and generate a spritesheet from it.Animate in Maya and render out every frame independently - then generate a spritesheet from it.In this case it's the preferred approach, IMO.įor complex sprite animation there are so many different approaches. For a mph needle this is even better because you can simply map the rotation value to the speed your vehicle is driving. For a plain rotation you should consider scripting, because it's not only smaller in size but also way more flexible. ![]() whyt exactly do you need here? Do I understand that correctly that you want to use game maker just for a sprite rotation? That's overkill and unncecessary.
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